Thursday, December 30, 2010

Batman : Arkham Asylum

           Batman Arkham Asylum
   Batman: Arkham Asylum is an action-adventure stealth video game based on DC Comics'Batman for the PlayStation 3Xbox 360 and Microsoft Windows. It was developed byRocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment and DC Comics. The PS3 and Xbox 360 versions of the game were released on August 25, 2009 in North America and August 28, 2009 in Europe, and the PC version was released on September 15, 2009 in North America and on September 18, 2009 in Europe.

Arkham Asylum, written by veteran Batman writer Paul Dini, is based on the long-runningcomic book mythos, as opposed to most other Batman games which are adaptations of the character in other media besides the source material. The Joker, Batman's arch enemy, has instigated an elaborate plot from within Arkham Asylum where many of Batman's other villains have been incarcerated. Batman investigates and comes to learn that the Joker is trying to create an army of Bane-like creatures to threaten Gotham City, and is forced to put a stop to the Joker's plans. The game's main characters are voiced by the actors from theDC Animated Universe, namely Kevin ConroyMark Hamill, and Arleen Sorkin reprising their roles as Batman, the Joker, and Harley Quinn, respectively. The game is played as a third-person perspective action-adventure game with a primary focus on Batman's combat abilities, his stealth and detective skills, and an arsenal of gadgets that can be used in both combat and exploration.
The game received high praise from critics, earning a 92% average on GameRankings, a game aggregator. The game also holds a Guinness World Record for 'Most Critically Acclaimed Superhero Game Ever', with an average score of 91.67 from reviewers. Several awards were given to Arkham Asylum, including a Spike Video Game Award and the coveted Best Game BAFTA Award. A sequel, entitled Batman: Arkham City, was announced at the 2009 Spike Video Game Awards. On May 11, 2010, a Game of the Year version of Arkham Asylum was released in the United States. This edition includes four new challenge maps and is packaged with a pair of glasses which may be used to play the game in 3D on any regular 2D television, using TriOviz, a new kind of anaglyph image technique.
GAMEPLAY                                                                                                                                                     
Batman: Arkham Asylum is played as an over-the-shoulder, third-person perspective action-adventure game.[9][10] The player controls Batman as he makes his way around the island and structures of Arkham Asylum. In addition to running, jumping and crouching, Batman is also able to glide from heights using his cape, and use his grapple gun to ascend short heights or escape and hide from foes onto gargoyle statues. In order to track Joker and other enemies, the player can switch in and out of "detective mode," which activates special visors in Batman's Cowl.[11] In this mode, most of the game world is rendered in darker colors, but objects of interest and people are highlighted, including limited x-ray ability to detect the location of people. Special objects with which Batman can interact, either directly or using various gadgets gained over the course of the game, are also highlighted. In some sections of the game, the detective mode is augmented to detect compounds, fingerprints, and other clues, which are used to direct the player to the next location to explore.[12]
Gadgets include the batarang, an explosive compound sprayer and detonator, grappling gun, and a frequency scanner that can be used to overload security panels.[12] Some of these can be used both during normal exploration of the game world as well as in combat. The game world, though presented in a linear path, allows for exploration at any time, and recently-acquired gadgets can often be used to access areas that were previously inaccessible. Exploration of the world is encouraged by items and clues left by the Riddler for Batman to find; in addition to objects to be collected, some of the Riddler's riddles require the player to seek out a certain area related to the answer to a riddle and scan it with Batman's visor.[9] Solving these riddles unlocks additional content for the game, including challenge levels that test the player's skill at the game's combat system, as well as character bios, patient interviews and detailed character trophies. Riddles, as well as defeating foes, also lead to experience points, which can then be spent on several possible upgrades to Batman's arsenal, as well as his health and abilities, at any time.
The game uses a "Freeflow" combat system,[12] accomplished by using three primary buttons: attack, stun and counter[10] to emphasize the primarily-physical system of combat that Batman employs. Additionally, Batman is able to use Batarangs and his Bat-Claw as supplemental combat tools which can help to extend combos. Countering opponent's attacks can also extend this combo; a brief indicator is shown when playing at lower difficulties to indicate when an opponent is ready to attack. By chaining regular and counter-attacks in combos, the player can build up a special experience point multiplier, which increases further if timed well. When this surpasses a specific threshold, the player then has access to an additional special attack that can quickly take down a single foe. Batman can take damage from his foes, and can be knocked out or killed should it fall too low; when combat is completed, Batman regains a portion of his health relative to the experience earned in combat. As the game progresses, Batman battles against opponents with knives and stun prods that require different tactics to deal with, as well as "Titans" that can be ridden on to attack other enemies. Certain enemies will also try to get their hands on weapons, requiring Batman to stop them from doing so.
The player can also employ "Predator"-type tactics through stealth to tilt the odds to their favor. This includes silent takedowns by sneaking up on foes, dropping from overhead perches and snatching a foe into mid-air, or using the explosive compound on destructible objects to knock foes off their feet. Some areas feature sections that require the player to employ these tactics to avoid alerting Joker's henchmen and failing to meet an objective. Harder areas, such as the "Extreme" challenge maps, put explosives on gargoyles generally used to escape out of sight, requiring players to find other means of taking down opponents with stealth.


Plot

The Joker attacks Gotham City's Mayor's office but is foiled by Batman, who escorts him to Arkham Asylum. Due to a recent fire at Gotham City's Blackgate Prison, a large number of sane prisoners have been temporarily relocated to Arkham, many of whom are in the Joker's gang. As Batman accompanies the guards taking the Joker inside, the asylum's security is overridden by Harley Quinn, allowing the Joker to escape and take control of the facility. Batman quickly realizes that these events, including the Blackgate fire, have all been part of the Joker's plan and that the Joker had bribed a security guard to help him escape. The Joker threatens to detonate bombs scattered around Gotham City should anyone attempt to enter Arkham, forcing Batman to work alone; however, Batman is able to rely on Commissioner Gordon and other loyal guards after Batman is able to free them. Additionally, Oracle is able to guide him through the Asylum over the radio. Batman is able to gain access to an adjunct of the Batcave he had set up years ago on the island and is able to use his sleuthing skills to learn of the Joker's plan.
Batman eventually learns that the Joker is seeking a chemical called Titan that is being produced at the asylum. The compound is based on the Venom drug that gives Bane his super strength, though the Titan formula is much more potent. The Joker plans to use the Titan formula on the various Blackgate inmates to create an unstoppable army, as well as on Poison Ivy's plants, which mutate and take over the island. He also plans to dump the Titan-production waste product into Gotham's water supply, which could have disastrous effects on the city.
Batman, after defeating several of his arch enemies, is able to return to the Batcave to create an antidote to Titan, but only has enough time to synthesize one dose before Poison Ivy's Titan-infused plants destroy the Batcave's computer. After destroying the mutated plant life and defeating Ivy, the Joker invites Batman to his "party", where Batman sees the Joker holding Scarface, sitting on a throne of mannequins. The Joker then reveals that he has recaptured Gordon and attempts to shoot Gordon with a Titan-filled dart. Batman jumps in front of it, taking the injection himself. Batman attempts to resist the change, which causes an upset Joker to shoot himself with the Titan gun, becoming a massive monster. In his new form, the Joker proudly displays himself to news choppers. He tries to persuade Batman to stop resisting the Titan formula and change into a monster, saying it is the only way to defeat him. Batman refuses, and uses the antidote on himself. The Joker, amazed at his decision, attacks Batman directly. Batman defeats him by covering his glove in explosive gel and punching Joker fiercely in the jaw. The Joker reverts back to his original state and is taken back to his cell, and armed Gotham police officers slowly regain control of the asylum.
Batman then hears over a police radio that Two-Face is robbing the Second National Bank of Gotham, so he summons the Batwing and flies back to Gotham. Following the credits a metal box stamped with the word Titan is seen floating in the water of the Gotham Harbor, and a villain's hand rises from the water and grabs the box.

Friday, December 10, 2010

Harry Potter and the Deathly Hallows

Harry potter and the deathly hallows part 1 game final cover.jpg Harry Potter and the Deathly Hallows is a two-part action-adventure video game developed by EA's Bright Light Studio and published by Electronic Arts. Part 1 of the game was released on 16 November 2010 in the United States, 18 November in Australia and on 19 November 2010 in Europe and India to coincide withthe film's release date.[3][6][7] Part 2 of the game will be released to coincide with the second part of the film. The game was released on the Microsoft WindowsNintendo DSWiiPlayStation 3Xbox 360, and Mobile platforms.

The game is based on the book and film of the same title. It follows protagonists Harry PotterRon Weasleyand Hermione Granger who set out to destroy the seven Horcruxes, which will help them to defeat Lord Voldemort, the game's antagonist.

PC and console


The game makes extensive use of acover system, similar that of Grand Theft Auto IV and Gears of War.
The gameplay for Harry Potter and the Deathly Hallows: Part 1 will be different from the previous games after developers decided the game required a new direction to suit its growing adult audience.[8][9] The player will control the character Harry Potter from a third person over-the-shoulder camera, and will be played in the style of a third-person shooter.[10][11] The Deathly Hallows: Part Igame will include a progression system where Harry gains experience and can upgrade his spells.[11]
Combat in Deathly Hallows: Part 1 will involve casting spells by tapping the buttons (each a different spell) on the d-pad. The player will be able to change the spells on the d-pad by going to the menu and selecting the weapon wheel.[9] The spells in Deathly Hallows: Part I include Stupefy, Expelliarmus, Confringo, Confundo, Expulso, Impedimenta, Wingardium Leviosa, Protego (which can be upgraded to Protego Totalum by entering a specific unlock code), Expecto Patronum, Petrificus Totalus, Finite Incantatem (to free other wizards from Petrificus Totalus) and a Four-Points spell that points which way to go.[12][1] The spells will also have an effect on enemies and the environment with the player being able to use Wingardium Leviosa to throw objects at other players or to clear paths and the Confundo spell being able to make the enemy fight for the player (which is used in a sniper point of view).[9][11] Head shots will also be a feature in the game with the player being able to control Harry to aim a spell at their opponent's head.[13] Part of the combat sequences will involve the cover-based gameplay where the player hides behind an object to protect themselves against their opponent until it has been destroyed.[14]
Potions will once again be involved with the player collecting them throughout the world of the game. The player will be able to use the Peruvian Instant Darkness Powder and Garrotting Gas to make an escape while the Exploding Fluid can be used to blast away multiple enemies.[15] The game will also include potions which are beneficial to the player's health including Elixir of Life, Strengthening Solution, Fire-Protection Potion, Murtlap Essence and Blood-Replenishing Potion.[1] When there is an infestation the player is able to use the Doxycide potion while the Polyjuice Potion can be used as a disguise from enemies.[15][1] The Felix Felicis potion will allow the player to temporarily cast perfect spells and avoid enemy fire.[15]
During stealth missions the player can progress through the level using the Polyjuice Potion, Peruvian Instant Darkness Powder or the Invisibility Cloak.[16] While maneuvering under the Invisibility Cloak the player must move slowly to ensure the stealth meter on the screen does not turn red.[16] If the meter has turned red it means the player is in danger of getting caught and must stay still until the meter has re-generated.[16][17] When the player gets close enough to an enemy while under the Invisibility Cloak they are able to cast a stunning spell at them, or use the shield charm as a knock-out melee attack.[17]


Friday, December 3, 2010

Blood Stone 007

                        BLOOD STONE 007




Gameplay:
The game is a third-person shooter with elements of hand-to-hand combat. Some elements from Quantum of Solace were removed such as the cover to cover system. There are some driving sequences. Blood Stone features a unique focus aim system which allows players to lock onto targets after melee takedowns, not too dissimilar to the "Mark and Execute" feature from Tom Clancy's Splinter Cell: Conviction.[5] There is also a multiplayer mode consisting of up to 16 players that will pit spies versus mercenaries.[6] Alongside team deathmatch and other standard game modes there are massive objective-based battles where players have to work as a team to attack or defend various spy-themed goals. It has also been announced that players will pilot a number of vehicle types throughout the course of the game.
PLOT:

The prologue begins with Greco, an international terrorist planning an attack on the G-20 Summit at the Acropolis structure in Athens. M sends Bond to investigate and prevent an attack from occurring. After a brief encounter with Greco on his yacht, Bond pursues him through Athens. After a second confrontation with Greco, Bond stops a bomb-laden car destined for the Acropolis structure, saving the G-20 summit from potential disaster.
The next morning, Bond is assigned to rescue a missing professor, Malcolm Tedworth. Tedworth was originally feared dead until an anonymous tip and tracing of his cell phone led MI6 to an Istanbul construction site. Bond investigates the area that Tedworth’s phone signal was lost in. In the catacombs, Tedworth is interrogated by a man called Bernin who demands the password to a USB drive. Tedworth submits to the torture and is promptly executed. Bond interrupts, pursues Bernin by car and on foot, ending at an old coliseum. Bernin however manages to get the data extracted, only to reveal Stefan Pomerov's name to Bond before being kicked off a ledge.
After learning that Pomerov will be in Monaco, Bond travels there, meeting with his contact, a wealthy jewelery designer named Nicole Hunter (Joss Stone). She takes Bond to one of Pomerov's casinos. Nicole distracts Pomerov while Bond sneaks in and breaks into his safe. Bond recovers documents and a camera that contains a video of Tedworth’s interrogation. On it, Tedworth reveals that he was the lead scientist who was trying to create an antidote to both Smallpox and Anthrax to cure soldiers in the event of a biological attack. Having been discovered, Bond shoots his way out of the casino and escapes with Nicole. M informs Bond that the files he found were invoices for sophisticated chemical manufacturing equipment designated to a defunct Siberian chemical refinery owned by Pomerov.
In Siberia, Bond and Nicole enter the refinery with Bond posing as her bodyguard. Nicole enters the building to get into Pomerov's office while Bond manages to gain access to the main computer. As he does so, Bond discovers that Pomerov built a bio-factory and is manufacturing toxins. Bond makes his way to a central control room where he triggers a meltdown. Nicole and Bond pursue Pomerov's train by car, which is meant to smuggle the toxins out of the country. Bond follows the train to a port where the toxins are loaded onto a plane that takes off along the river with Pomerov inside. Using a boarded hovercraft, Bond damages the plane and boards it, killing Pomerov in the process by sucking him out of the plane. The bio-weapons are recovered, and Bond and Nicole part ways. He tells M that the tip about the bio-weapons was fabricated and it was set up by someone who wanted Pomerov dead. Using Bernin's cell phone, Bond finds a lead from Bangkok. Bond contacts Colonel Ping in Bangkok. Meeting at an aquarium, Ping tells Bond he had a team in Geneva following a lead on a man called Rak who operates out of Bangkok. Before Ping can reveal more, an assassin kills him. Bond pursues the assassin and kills him. Bond tries to get background information on Rak from M while evading the police, only to be found by Rak and captured.
Bond is taken to Burma where he is tortured. Shortly after escaping, Bond engages in multiple fights with Rak. The conflict enters its climax when Bond fights Rak on a catwalk in a dam, eventually knocking him off. Rak tries to call for mercy, but Bond already deduced who Rak’s employer is. Bond leaves Rak to fall to his death, only for Rak to land on top of his Osprey. Bond shoots Rak, who accidentally shoots it up with a grenade launcher causing it to blow up with Rak still on it.
Back in Monaco, Nicole is revealed to be the one who kidnapped Tedworth and is planning another kidnapping. She drives off in her car and Bond follows her, ultimately cornering her on a bridge. After being confronted, Nicole reveals that she did it to prove herself to a rich and powerful man. Bond tries to get his name but she refuses to give it claiming he’s bigger than everything, and that he was watching them. Suddenly, an unmanned drone flies toward them and shoots Nicole dead. M then contacts Bond and asks him if everything is all right. He claims that she will need a new contact in Monaco and prompts her to stay in contact. As Bond signs off, he is left alone on the bridge with Nicole dead at his feet.

Saturday, November 13, 2010

Toy Story 3

                                Toy Story 3
                                   (cover)
Toy Story 3: The Video Game is a video game loosely based on the film version of Toy Story 3. It is published by Disney Interactive Studios and developed by Avalanche Software(PS3, Wii, Xbox 360, PC), Asobo Studio (PS2, PSP) and n-Space (DS). The game was released in North America on June 15, 2010 for the Nintendo DS, Wii, Playstation Portable, Playstation 3, Microsoft Windows, and the Xbox 360. A special PlayStation 2 bundle with Toy Story 3: The Video Game was released on October 31, 2010 followed by the game's individual release on November 2, 2010[1][2]. This is the first game based on a film by Pixar Animation Studios to be published entirely by Disney Interactive Studios since A Bug's Life. Past Disney/Pixar movie games have been made in conjunction with Activision first, thenTHQ.[3] Toy Story 3: The Video Game is the sequel to the second game that was based on the second film in the franchise. Most of the voice cast from the film returned to reprise their characters in the game with the exception of Tom Hanks (Woody) and Tim Allen (Buzz), respectively (Jim Hanks returned to voice Woody from the previous game and Stephen Stanton voiced Buzz).

Gameplay

Toy Story 3: The Video Game is a platformer, with players able to play as either Sheriff WoodyBuzz Lightyear, or Jessie. Woody can use his pull string to swing across certain areas, Buzz can fling other characters over long distances, and Jessie is the most agile and can balance on small platforms. Certain levels require players to switch between them to clear the levels.[5] There are two main modes, Story and Toybox. Story mode consists of nine levels and follows the events of the movie (as well as the opening videogame sequence from Toy Story 2). In Toybox mode, players can create and customize levels and fill it with inhabitants and missions. By completing various objectives within this world, players can earn money to unlock new objects and expand their city. Some of these objects are reported to include characters from other Disney/Pixar franchises.
An exclusive version of the game for Xbox 360, Wii, and PS3 was sold at Walmart that includes four additional Theme Packs for Toy Box Mode. The Theme Packs include Sports, Knights, Cutesy, and Military. Players can use the Theme Packs to decorate buildings and dress townspeople and aliens in different ways after spending 500 coins on each pack in the Al's Toy Barn area of the game. The Walmart exclusive version also features a reflective foil background on the front of the case, rather than the standard black.