Friday, February 25, 2011

WWE Super Stars

                                                                                                      WWE super stars:
WWE All Stars is an upcoming professional wrestling video game published by THQ anddeveloped by THQ San Diego for the PlayStation 2PlayStation 3PlayStation PortableWii, and Xbox 360 systems.[2][3][4] The game features current and former WWE wrestlers competing in fast-paced wrestling matches. 

Gameplay

In contrast to the more simulation based WWE SmackDown vs. Raw series, WWE All Starsfeatures arcade-style gameplay along with over-the-top animation and wrestlers bearing a more exaggerated look. The game is expected to be a combination of a fighting game and a wrestling game, with combos playing a major factor in gameplay, both on the ground and mid-air. Some gameplay videos show the wrestlers doing exaggerated moves, such as John Cena's Attitude Adjustment, in which he dives high into the air. The game will feature present and past WWE wrestlers, as well as commentary from Jim Ross and Jerry Lawler.

Development

The first official announcement for both WWE All Stars and WWE SmackDown vs. Raw 2011 was made at E3 in June 2010 by THQ, shortly followed by an interview with gaming website GameSpot.
WWE All Stars is the first WWE game to be produced by the THQ San Diego team. Many of the team's employees had worked Midway San Diego, the studio that developed the firstTNA Impact! professional wrestling video game. [8] It is the second WWE game Sal Divitahas produced, the first being WWF WrestleMania: The Arcade Game.

                                                                                                 

Saturday, January 15, 2011

Naruto Shippuden Ultimate Storm 2

The gameplay retains many of the elements from the first game. The game features 23 interactive and destructible stages. Each character can also gain new combos and jutsu by activating the Awakening Mode. As the story progresses, players will unlock new Jutsu and Ultimate Jutsu for certain characters. Jutsu clashes, however, have been removed.
Support characters return with 2 new features. The first feature is Support Types. These types are Defense, Attack, and Balanced. Each of these can be unlocked for each support character and will decide the actions of the support character during Support Drive level 1. The 2nd new feature is the Support Drive. Support Drive has 2 levels. Level 1 is activated once the players support characters are summoned enough times. When Support Drive level 1 is activated, the players support characters will summon themselves automatically depending on their support type depending on what actions the player is executing. When a support character automatically summons itself, it will not reset the support character charge gauge, and can even summon when the gauge is not full. A support character cannot be manually summoned by the player if it has already automatically summoned itself. If a support character is set to Defense, it will automatically summon itself when the player is charging chakra, block the opponent from dashing into the player. When a support character is set to Attack, it will help the player attack the opponent through combos, and knock the opponent back when a combo sends them flying. When a support character is set to Balanced, they will throw projectiles along side the player when the player uses chakra projectiles and block incoming Ultimate Jutsus, at the expense of losing that support for a while. When Support Drive level 2 is activated, for a limited amount of time the player will be capable of releasing a Team Ultimate Jutsu. A Team Ultimate Jutsu is activated by hitting the chakra button 3 times and then the attack button. A Team Ultimate Jutsu drains an enormous amount of the players chakra, and does massive damage if it makes contact with an unguarded opponent.
The game does not have free roaming in the same sense as the original, instead it is replaced by more traditional JRPG screens and movement. In addition to the Leaf Village, players are able to travel outside the village, ranging from forests to deserts, and also the Hidden Sand Village. Boss battles have returned, with quick-time events and cutscenes.
Players can access multiple online features; quick matches have opponents chosen at random, ranked matches with leader boards, match customization, as well as the availability to host matches.


Playable characters

Ultimate Ninja Storm 2 features 44 characters from the Shippuden series[4] as well as Tekken 6'sLars Alexandersson. Lars appears in his costume from Tekken 6 designed by Naruto creator Masashi Kishimoto.[5]



SHADOW OF THE COLOSSUS
Story
The story of Shadow of the Colossus begins as Wander enters the forbidden land, traveling across the long bridge at its entrance on his horse, Agro. According to Lord Emon later in the game, prior to entering the forbidden land Wander had stolen a magical sword perhaps of Emon's possession, which is the only weapon capable of slaying the colossi of the forbidden land.[33]
Led to the massive Shrine of Worship at the center of the region, Wander carries with him a body wrapped in a cloak, which he lays upon an altar in the shrine. Removing the cloak, the body of a barefoot maiden named "Mono" is revealed. A moment later, several shadow-like creatures with humanoid forms appear and prepare to attack Wander, but he easily dismisses them with a wave of the ancient sword in his possession, which emits strong beams of light. After vanquishing the shadow creatures, the voice of the disembodied entity known as "Dormin" echoes from above, expressing surprise that Wander possesses the weapon. Wander requests that Dormin return Mono's soul to her body, which it states may be possible, but only if the sixteen idols lining the temple's hall are destroyed. It explains that this task can only be accomplished by using the ancient sword to kill sixteen colossi located throughout the land. Each contains a portion of Dormin's own essence, though this is not revealed until late in the game.[32][37]
Despite a warning from Dormin that he may have to pay a great price to revive Mono,[38] Wander sets out to search the land for the colossi and destroy them. In a sequence after the eighth's slaying, a deterioration of Wander's body is shown clearly - his skin becoming paler, his hair darker, and dark streaks growing across his face. Also in the sequence, Wander envisions as if in a dream, Mono awaking and calling out to him. Yet as he attempts to approach her he is quickly dragged away. Meanwhile, Mono's complexion improves and her voice can be faintly heard after each colossus has been killed. After the death of the twelfth, it is revealed to the player that Wander is being pursued by a group of warriors led by Emon.
Urged to hurry with his task by Dormin, Wander soon heads off to defeat the sixteenth and final colossus. On the way to this confrontation, he travels on horseback across a long bridge, which begins to collapse as he is halfway across. As Agro jumps over the last gap in the bridge, the portion she lands on begins to separate from its foundation, causing her to nearly lose her footing. Sensing the impending fall, Agro jerks forward to throw Wander to safety on the other side, sacrificing herself as the bridge finally gives way and falling into the river hundreds of feet below. Wander goes on to defeat the final colossus, and Emon's company arrives in the Shrine of Worship just as the last temple idol crumbles; Wander appears soon afterwards, his eyes and skin now both entirely pale, and two small horns protruding from his head. Declaring that Wander has been "possessed by the dead", Lord Emon orders his warriors to kill him.[39] While he struggles to reach Mono, one warrior shoots Wander in the leg with a crossbow, while another stabs him through his heart with a sword. Black blood sprays from the wound as Wander's body becomes covered in darkness and falls to the floor — a death identical to those suffered by the colossi.
Afterward, Dormin's spirit possesses Wander's body, transforming it into a shadowy giant. Dormin, now speaking in its masculine voice, explains that it had been separated to sixteen pieces—the colossi—to seal away its power,[37] and that by entering Wander, who absorbed physical form from defeating each Colossus, it is now whole again.[40] While his men flee, Lord Emon casts the ancient sword into a small pool at the back of the temple's hall, creating a whirlwind of light that consumes Dormin and, despite the player's ability to control his attempts to escape, ultimately Wander is sucked in as well. Emon and his men flee the forbidden land as the bridge connecting to the temple collapses behind them. As they safely arrive at the entrance to the forbidden land, Emon expresses hope that if Wander survived, he will someday be able to atone for his crimes.[41]
In the temple, Mono awakens, restored by Dormin in accordance with its agreement with Wander, and Agro limps into the temple with an injured hind leg. Mono follows her to the pool into which Wander and Dormin were pulled by Emon's spell, finding a male infant with tiny horns on his head. She takes the child with her, following the horse to higher levels of the Shrine of Worship, and arrives at a secret garden within the shrine as the game ends.

Thursday, December 30, 2010

Batman : Arkham Asylum

           Batman Arkham Asylum
   Batman: Arkham Asylum is an action-adventure stealth video game based on DC Comics'Batman for the PlayStation 3Xbox 360 and Microsoft Windows. It was developed byRocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment and DC Comics. The PS3 and Xbox 360 versions of the game were released on August 25, 2009 in North America and August 28, 2009 in Europe, and the PC version was released on September 15, 2009 in North America and on September 18, 2009 in Europe.

Arkham Asylum, written by veteran Batman writer Paul Dini, is based on the long-runningcomic book mythos, as opposed to most other Batman games which are adaptations of the character in other media besides the source material. The Joker, Batman's arch enemy, has instigated an elaborate plot from within Arkham Asylum where many of Batman's other villains have been incarcerated. Batman investigates and comes to learn that the Joker is trying to create an army of Bane-like creatures to threaten Gotham City, and is forced to put a stop to the Joker's plans. The game's main characters are voiced by the actors from theDC Animated Universe, namely Kevin ConroyMark Hamill, and Arleen Sorkin reprising their roles as Batman, the Joker, and Harley Quinn, respectively. The game is played as a third-person perspective action-adventure game with a primary focus on Batman's combat abilities, his stealth and detective skills, and an arsenal of gadgets that can be used in both combat and exploration.
The game received high praise from critics, earning a 92% average on GameRankings, a game aggregator. The game also holds a Guinness World Record for 'Most Critically Acclaimed Superhero Game Ever', with an average score of 91.67 from reviewers. Several awards were given to Arkham Asylum, including a Spike Video Game Award and the coveted Best Game BAFTA Award. A sequel, entitled Batman: Arkham City, was announced at the 2009 Spike Video Game Awards. On May 11, 2010, a Game of the Year version of Arkham Asylum was released in the United States. This edition includes four new challenge maps and is packaged with a pair of glasses which may be used to play the game in 3D on any regular 2D television, using TriOviz, a new kind of anaglyph image technique.
GAMEPLAY                                                                                                                                                     
Batman: Arkham Asylum is played as an over-the-shoulder, third-person perspective action-adventure game.[9][10] The player controls Batman as he makes his way around the island and structures of Arkham Asylum. In addition to running, jumping and crouching, Batman is also able to glide from heights using his cape, and use his grapple gun to ascend short heights or escape and hide from foes onto gargoyle statues. In order to track Joker and other enemies, the player can switch in and out of "detective mode," which activates special visors in Batman's Cowl.[11] In this mode, most of the game world is rendered in darker colors, but objects of interest and people are highlighted, including limited x-ray ability to detect the location of people. Special objects with which Batman can interact, either directly or using various gadgets gained over the course of the game, are also highlighted. In some sections of the game, the detective mode is augmented to detect compounds, fingerprints, and other clues, which are used to direct the player to the next location to explore.[12]
Gadgets include the batarang, an explosive compound sprayer and detonator, grappling gun, and a frequency scanner that can be used to overload security panels.[12] Some of these can be used both during normal exploration of the game world as well as in combat. The game world, though presented in a linear path, allows for exploration at any time, and recently-acquired gadgets can often be used to access areas that were previously inaccessible. Exploration of the world is encouraged by items and clues left by the Riddler for Batman to find; in addition to objects to be collected, some of the Riddler's riddles require the player to seek out a certain area related to the answer to a riddle and scan it with Batman's visor.[9] Solving these riddles unlocks additional content for the game, including challenge levels that test the player's skill at the game's combat system, as well as character bios, patient interviews and detailed character trophies. Riddles, as well as defeating foes, also lead to experience points, which can then be spent on several possible upgrades to Batman's arsenal, as well as his health and abilities, at any time.
The game uses a "Freeflow" combat system,[12] accomplished by using three primary buttons: attack, stun and counter[10] to emphasize the primarily-physical system of combat that Batman employs. Additionally, Batman is able to use Batarangs and his Bat-Claw as supplemental combat tools which can help to extend combos. Countering opponent's attacks can also extend this combo; a brief indicator is shown when playing at lower difficulties to indicate when an opponent is ready to attack. By chaining regular and counter-attacks in combos, the player can build up a special experience point multiplier, which increases further if timed well. When this surpasses a specific threshold, the player then has access to an additional special attack that can quickly take down a single foe. Batman can take damage from his foes, and can be knocked out or killed should it fall too low; when combat is completed, Batman regains a portion of his health relative to the experience earned in combat. As the game progresses, Batman battles against opponents with knives and stun prods that require different tactics to deal with, as well as "Titans" that can be ridden on to attack other enemies. Certain enemies will also try to get their hands on weapons, requiring Batman to stop them from doing so.
The player can also employ "Predator"-type tactics through stealth to tilt the odds to their favor. This includes silent takedowns by sneaking up on foes, dropping from overhead perches and snatching a foe into mid-air, or using the explosive compound on destructible objects to knock foes off their feet. Some areas feature sections that require the player to employ these tactics to avoid alerting Joker's henchmen and failing to meet an objective. Harder areas, such as the "Extreme" challenge maps, put explosives on gargoyles generally used to escape out of sight, requiring players to find other means of taking down opponents with stealth.


Plot

The Joker attacks Gotham City's Mayor's office but is foiled by Batman, who escorts him to Arkham Asylum. Due to a recent fire at Gotham City's Blackgate Prison, a large number of sane prisoners have been temporarily relocated to Arkham, many of whom are in the Joker's gang. As Batman accompanies the guards taking the Joker inside, the asylum's security is overridden by Harley Quinn, allowing the Joker to escape and take control of the facility. Batman quickly realizes that these events, including the Blackgate fire, have all been part of the Joker's plan and that the Joker had bribed a security guard to help him escape. The Joker threatens to detonate bombs scattered around Gotham City should anyone attempt to enter Arkham, forcing Batman to work alone; however, Batman is able to rely on Commissioner Gordon and other loyal guards after Batman is able to free them. Additionally, Oracle is able to guide him through the Asylum over the radio. Batman is able to gain access to an adjunct of the Batcave he had set up years ago on the island and is able to use his sleuthing skills to learn of the Joker's plan.
Batman eventually learns that the Joker is seeking a chemical called Titan that is being produced at the asylum. The compound is based on the Venom drug that gives Bane his super strength, though the Titan formula is much more potent. The Joker plans to use the Titan formula on the various Blackgate inmates to create an unstoppable army, as well as on Poison Ivy's plants, which mutate and take over the island. He also plans to dump the Titan-production waste product into Gotham's water supply, which could have disastrous effects on the city.
Batman, after defeating several of his arch enemies, is able to return to the Batcave to create an antidote to Titan, but only has enough time to synthesize one dose before Poison Ivy's Titan-infused plants destroy the Batcave's computer. After destroying the mutated plant life and defeating Ivy, the Joker invites Batman to his "party", where Batman sees the Joker holding Scarface, sitting on a throne of mannequins. The Joker then reveals that he has recaptured Gordon and attempts to shoot Gordon with a Titan-filled dart. Batman jumps in front of it, taking the injection himself. Batman attempts to resist the change, which causes an upset Joker to shoot himself with the Titan gun, becoming a massive monster. In his new form, the Joker proudly displays himself to news choppers. He tries to persuade Batman to stop resisting the Titan formula and change into a monster, saying it is the only way to defeat him. Batman refuses, and uses the antidote on himself. The Joker, amazed at his decision, attacks Batman directly. Batman defeats him by covering his glove in explosive gel and punching Joker fiercely in the jaw. The Joker reverts back to his original state and is taken back to his cell, and armed Gotham police officers slowly regain control of the asylum.
Batman then hears over a police radio that Two-Face is robbing the Second National Bank of Gotham, so he summons the Batwing and flies back to Gotham. Following the credits a metal box stamped with the word Titan is seen floating in the water of the Gotham Harbor, and a villain's hand rises from the water and grabs the box.

Friday, December 10, 2010

Harry Potter and the Deathly Hallows

Harry potter and the deathly hallows part 1 game final cover.jpg Harry Potter and the Deathly Hallows is a two-part action-adventure video game developed by EA's Bright Light Studio and published by Electronic Arts. Part 1 of the game was released on 16 November 2010 in the United States, 18 November in Australia and on 19 November 2010 in Europe and India to coincide withthe film's release date.[3][6][7] Part 2 of the game will be released to coincide with the second part of the film. The game was released on the Microsoft WindowsNintendo DSWiiPlayStation 3Xbox 360, and Mobile platforms.

The game is based on the book and film of the same title. It follows protagonists Harry PotterRon Weasleyand Hermione Granger who set out to destroy the seven Horcruxes, which will help them to defeat Lord Voldemort, the game's antagonist.

PC and console


The game makes extensive use of acover system, similar that of Grand Theft Auto IV and Gears of War.
The gameplay for Harry Potter and the Deathly Hallows: Part 1 will be different from the previous games after developers decided the game required a new direction to suit its growing adult audience.[8][9] The player will control the character Harry Potter from a third person over-the-shoulder camera, and will be played in the style of a third-person shooter.[10][11] The Deathly Hallows: Part Igame will include a progression system where Harry gains experience and can upgrade his spells.[11]
Combat in Deathly Hallows: Part 1 will involve casting spells by tapping the buttons (each a different spell) on the d-pad. The player will be able to change the spells on the d-pad by going to the menu and selecting the weapon wheel.[9] The spells in Deathly Hallows: Part I include Stupefy, Expelliarmus, Confringo, Confundo, Expulso, Impedimenta, Wingardium Leviosa, Protego (which can be upgraded to Protego Totalum by entering a specific unlock code), Expecto Patronum, Petrificus Totalus, Finite Incantatem (to free other wizards from Petrificus Totalus) and a Four-Points spell that points which way to go.[12][1] The spells will also have an effect on enemies and the environment with the player being able to use Wingardium Leviosa to throw objects at other players or to clear paths and the Confundo spell being able to make the enemy fight for the player (which is used in a sniper point of view).[9][11] Head shots will also be a feature in the game with the player being able to control Harry to aim a spell at their opponent's head.[13] Part of the combat sequences will involve the cover-based gameplay where the player hides behind an object to protect themselves against their opponent until it has been destroyed.[14]
Potions will once again be involved with the player collecting them throughout the world of the game. The player will be able to use the Peruvian Instant Darkness Powder and Garrotting Gas to make an escape while the Exploding Fluid can be used to blast away multiple enemies.[15] The game will also include potions which are beneficial to the player's health including Elixir of Life, Strengthening Solution, Fire-Protection Potion, Murtlap Essence and Blood-Replenishing Potion.[1] When there is an infestation the player is able to use the Doxycide potion while the Polyjuice Potion can be used as a disguise from enemies.[15][1] The Felix Felicis potion will allow the player to temporarily cast perfect spells and avoid enemy fire.[15]
During stealth missions the player can progress through the level using the Polyjuice Potion, Peruvian Instant Darkness Powder or the Invisibility Cloak.[16] While maneuvering under the Invisibility Cloak the player must move slowly to ensure the stealth meter on the screen does not turn red.[16] If the meter has turned red it means the player is in danger of getting caught and must stay still until the meter has re-generated.[16][17] When the player gets close enough to an enemy while under the Invisibility Cloak they are able to cast a stunning spell at them, or use the shield charm as a knock-out melee attack.[17]